- The Mental Wellness Card Game -
The power to have a great conversation
about mental health is in your hands
Book of Beasties is a card game designed to change the way we talk with children about mental wellbeing
Unique cartoon characters in an interactive card game are changing the way we’re
talking to children about how they feel.

Alongside the game there are lesson plans and activities for hour-long learning
and designed for ‘stop’ moments, so children can have spontaneous discussion
as they need to.

Players must help as many Beasties as possible, collect Comfort Cards and dodge Minotaurs along the way. The person with the most Beasties in their Comfort Zone at the end of the lesson is the winner.
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What People Are Saying

"I really think Book of Beasties is a revolutionary approach and it will change how young people think about their mental health for the rest of their lives."

-Dr Tony Bates, Professor of Psychology
"Thank you to the entire team behind the Book of Beasties. I would recommend this programme for other schools"

-Sabina Sidhu - SENCO
"Book of Beasties is sorely needed for our children if they are to stand a chance of being emotionally functional, happy adults."

-Mae Harris, Year 3 Teacher
"I really hoped that the study would help to improve his ‘emotional intelligence’ and understanding of others. My husband and I were not prepared for the dramatic transformation we saw in our son."

-Parent, Year 6
"It was an awesome experience like the best card game EVER!!!!! The best parts were the activities such as boat racing and flying balloons"

-Krists - 11

In The Press

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