The Book of Beasties Mental Wellness Card Game is a scientifically proven resource developed for children between 7 and 12 years of age. It is used by more than 700 schools, children's services, and holiday camps and has supported over 250,000 children globally with their mental wellbeing.
It aligns with current curriculums and can easily be implemented in your weekly practices as well as a stand alone resource. It is the perfect foundation for happier and healthier children who will be able to communicate their emotions.
The game consists of four different card types:
- Beastie Cards representing emotions and feelings
- Item Cards initiating a wellbeing exercises or something to talk about
- Action Cards present yoga moves and add strategy into the gameplay
- Comfort Cards allow you to explore other ways to help the Beasties
The card game is accompanied by a user guide that makes it easy for any professional working with children to deliver the evidence backed materials. This is delivered through simple lesson plans introducing discussion prompts, activities, and handy assessment tools.
The Book of Beasties Card Game is developed to incorporate game play, creative as well as physical activities, yoga, and storytelling to raise emotional literacy, teach resilience, build empathy, and encourage open and positive conversation about mental wellbeing.
You can find out more about how people use The Mental Wellness Card Game for Schools and Services in our case studies here, or read more about the evidence behind this resource here.
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